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Steam Hardware: Launch timing and other FAQs

65 pointsby Philpaxtoday at 12:21 AM30 commentsview on HN

Comments

dgrin91today at 3:16 AM

> When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you've likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).

Oof.... sounds like they are all going to be $$$. That sucks and really steals the thunder from the steam machine. Gaming HW is going to suck for many years.

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oxguy3today at 4:22 AM

> Can I play non steam games with the Steam Controller? > The controller can work with any game compatible with the Steam Overlay.

Ughhhhhh. Looks like they're doing the same nonsense as the last controller, and it won't work without Steam running. Such a disappointment; have to hope someone makes an open-source driver.

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danpalmertoday at 3:06 AM

> Our goal of shipping all three products in the first half of the year has not changed.

This goal was previously stated as "early 2026". I think they're retconning a bit here.

That said, they're in a very tough situation. Most other manufacturers are either: hedged, have long term supply contracts, past their peak sales, or haven't announced a product yet. Valve are in a particularly awkward spot having announced and (implicitly) extent set expectations about pricing, while likely not having all the contracts finalised to meet that pricing.

saidinesh5today at 2:24 AM

> Will Steam Frame support other streaming services? >SteamOS has a built-in browser, and we expect streaming services to work in a theatrical browser mode.

Does this mean they're actually bringing a touch/controller friendly browser tab to SteamOS finally? (Yes, i know about the decky browser plugin)

Since there's not enough info on the steam controller release date, does anyone know how well the PS5/PS4/Clone controllers with trackpad work with the steam os ui?

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ggmtoday at 12:46 AM

I don't understand how foveated tracking won't cause a sense that peripheral vision is fuzzy. Or how it will track saccades, and so avoid fringe effects.

But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.

Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.

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systematizeDtoday at 2:48 AM

this also aligment Stable Mesa RADV 26 (RT Improvement) and Proton 11 (NTSync) Possibly Default

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shmerltoday at 3:02 AM

> In the meantime, we are working on HDMI VRR

I wonder how they plan to work around HDMI cartel's refusal to provide documentation on terms that are compatible with open drivers. If they reverse engineer that garbage it would be very cool though.

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nice_bytetoday at 3:24 AM

I would take all the ai-related research and infrastructure destroyed forever in exchange for just the steam frame alone getting released at a price that it actually costs.

canada_drytoday at 5:44 AM

TL;DR no pricing. no launch date