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FrojoSyesterday at 11:39 PM0 repliesview on HN

In fact there are even more depth perception clues. Maybe the most obvious is size (retinal versus assumed real world size). Further examples include motion parallax, linear perspective, occlusion, shadows, and light gradients

Here is a study on how these effects rank when it’s comes to (hand) reaching tasks in VR: https://pubmed.ncbi.nlm.nih.gov/29293512/