Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
You can run macOS in a docker container. There’s no hardware acceleration for gpu, but works well enough.
You can also try macinabox if you have unraid:
https://hub.docker.com/r/spaceinvaderone/macinabox
It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.
Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac.
https://support.apple.com/guide/security/app-code-signing-pr...
> On devices with macOS 10.15, all apps distributed outside the App Store must be signed by the developer using an Apple-issued Developer ID certificate (combined with a private key) and notarized by Apple to run under the default Gatekeeper settings.
Re: Developer ID Certificates: https://developer.apple.com/help/account/certificates/create...
I suspect the friction that users are facing are due to dodging the above requirements.
Why not build it as a web app and play via browser?
I have a Macbook Pro M4 Max, an Apple Developer account, a bit of time, and some enthusiasm. Would love to help!