Finally trying out Godot on a real project.
I've been pretty bummer out by Rainbow 6 Siege X announcing they will never support Linux due to a lack of kernel-level anti-cheat support. While I can use NVIDIA shield to play from my Windows pc, id rather play something natively with friends (for context, we usually play 3v3's for funsies.
My goal is not to make an exact clone, but to make a smaller map version for 3v3 that is a bit more quick paced.
For context, it's a bomb defusal game where the main goal is intel and gadgets. You need to make the other side waste their gadgets so it comes down to a gun v gun fight.