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robrenaudtoday at 3:57 AM1 replyview on HN

I’ve been experimenting with a live win probability predictor for the 10-player arcade game Killer Queen. The goal is to predict the winner in a causal, event-by-event fashion.

Right now I’m struggling to beat a baseline LightGBM model trained on hand-engineered expert features. My attempts at using a win probability head on top of nanoGPT, treating events as tokens, have been significantly worse. I am seeing about 65% accuracy compared to the LightGBM’s 70%. That 5% gap is huge given how stochastic the early game is, and the Transformer is easily 4 OOM more expensive to train.

To bridge the gap, I’m moving to a hybrid approach. I’m feeding those expert features back in as additional tokens or auxiliary loss heads, and I am using the LightGBM model as a teacher for knowledge distillation to provide smoother gradients.

The main priority here is personalized post-game feedback. By tracking sharp swings in win probability, or $\Delta WP$, you can automatically generate high or low-light reels right after a match. It helps players see the exact moment a play was either effective or catastrophic.

There is also a clear application for automated content creation. You can use $\Delta WP$ as a heuristic to identify the actual turning points of a match for YouTube summaries without needing to manually scrub through hours of Twitch footage.


Replies

matthewpicktoday at 4:56 AM

Big fan of this game. The arcade version is a blast if you can find it in your particular city.

Are you playing competitively (league play, tournaments)? Or just passionate about the game?

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