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1D Cellular Automata Playground

18 pointsby paraschopralast Monday at 8:03 AM1 commentview on HN

Comments

andaitoday at 7:36 PM

Cool! Would be nice to get some explanation for this though.

These are Wolfram's rules, though?

How are they sorted here? It's kind of sorted by number, but then there's discontinuities in the numbering?

Also I wonder... Most of them aren't doing very interesting things, maybe there's a way to detect trivial loops and filter those out? (Maybe compression, as mentioned here https://news.ycombinator.com/item?id=46942864)