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Clean-room implementation of Half-Life 2 on the Quake 1 engine

225 pointsby klaussilveiratoday at 11:21 AM44 commentsview on HN

Comments

sdwrtoday at 6:01 PM

What does clean room mean in this context? They built it from the assets with the game as a reference , but didn't look at the engine source code?

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arifmeticustoday at 3:30 PM

Not related to the engine, but it reminded me of a demake of Half-Life 2 in Quake https://www.youtube.com/watch?v=FhuXHGb_4vU

sho_hntoday at 3:30 PM

Super interesting! I'm curious what the purpose is, though?

Edit to answer myself: Looks like this is more of an offshoot of the FreeHL projects by the same author, which rewrite GoldSrc game logic to QuakeC to get those games to run on open source engine stacks, where the utility is more obvious. I guess it was just fun to see how hard it'd be to get HL2 content running.

A bit similar to the OpenMW project working on Oblivion and Skyrim content loading on the side, though perhaps that's a more obvious future vector for that project.

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fp64today at 1:11 PM

>The game is not playable from start to finish. You can play deathmatch and other odd modes.

shellwizardtoday at 12:41 PM

Impressive, given how old Q1 engine is. It brings back memories of Paranoid Doom mod: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/par...

lloekitoday at 1:50 PM

Interesing, there's more here including HL1 (a.k.a "valve")

Funnily enough the looks of this HL2 through this engine makes it flow more with HL1 than I could expect; an interesting reverse Half Life: Source / Black Mesa / demake of sorts.

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user____nametoday at 12:43 PM

FTE barely qualifies as a pure Quake engine at this point though, it does tons of stuff.

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unixherotoday at 5:23 PM

Is this the way we can have HL3 also?

hiprobtoday at 2:01 PM

Half-Life 2 looks incredible in Quake 1, what gives?

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CodeComposttoday at 12:49 PM

SSL_ERROR_BAD_CERT_DOMAIN

Seems to be using a dnsft.cloud.zyxel.com certificate. Is this a home router?

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tsunamifurytoday at 3:32 PM

De-makes are interesting because they continuously seem to show what may have been possible long ago in ancient engines if teams pushed them even further.

Then again maybe that level of detail even in idtech1 would have required more computing than was available for many years.

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lucastytthhhtoday at 1:42 PM

[flagged]

anthktoday at 3:11 PM

Would it work under vanilla quake 1? Ah, no. I can't check it out.

Good job keeping me away with Anubis, btw.

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