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reactordevyesterday at 3:53 PM1 replyview on HN

Vulkan is by far the most powerful and the most pain in the ass API I've ever worked with. I agree on every point you just made.


Replies

jorviyesterday at 5:31 PM

Isn't the idea that 99% of people use a toolkit atop of Vulkan?

Like, these days game devs just use Unreal Engine, which abstracts away having to work with the PS5 / PS4, DirectX 12, and Vulkan APIs.

I imagine unless it's either for A. edification or B. very bespoke purpose code, you're not touching Vulkan.

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