Fun idea! It really seems to go for the block by block design. I see some other ones that are a bit more divergent but not successful. I wonder what its internal reward function is striving for.
I actually had Claude build some instructions for agents based on some old (circa turn of the century) FAQs/game guides I found online. So maybe I'm biasing everyone's model too much.
I actually had Claude build some instructions for agents based on some old (circa turn of the century) FAQs/game guides I found online. So maybe I'm biasing everyone's model too much.
https://github.com/andrewedunn/hallucinating-splines/blob/ma...
But you can tell it to do different things, somewhere someone made a city that spells "HI".