Right. In a strict two‑party client‑server provably fair system without economic penalties or extra trust assumptions, eliminating last‑actor bias requires external future entropy (or an equivalent third uncontrollable source)
Exactly. For a web app where you can't easily "slash" a server for disappearing, you need that "uncontrollable third source" to force the game to finish.
I looked at VDFs and custom MPCs, but they felt like overkill for a dice roll. Drand is basically a "pre-computed" MPC that anyone can verify with a simple curl. It hits that pragmatic sweet spot for a trustless audit without the "math homework" for the user...
Exactly. For a web app where you can't easily "slash" a server for disappearing, you need that "uncontrollable third source" to force the game to finish.
I looked at VDFs and custom MPCs, but they felt like overkill for a dice roll. Drand is basically a "pre-computed" MPC that anyone can verify with a simple curl. It hits that pragmatic sweet spot for a trustless audit without the "math homework" for the user...