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Real-time PathTracing with global illumination in WebGL

41 pointsby tobrlast Thursday at 6:35 PM7 commentsview on HN

Comments

LoganDarktoday at 7:34 PM

Huh. I've seen space/shift-or-ctrl, Z/X, and Q/E for up/down movement... but never Q/Z

flowerbreezetoday at 6:57 PM

It's very interesting and I'm also impressed that most of the demoes run on my potato-phone.

modelesstoday at 6:22 PM

This is neat. In the demos I would suggest making mouse/finger drag orbit the camera around the scene instead of panning. Panning can be done by a 2D image transformation so it doesn't show off the 3D nature of the renderer.

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pixelpoettoday at 6:07 PM

Pretty great demos, and they do indeed run well on my phone; I suspected it might be an AI thing because of the tautology in the title, but it seems hand written.

Particularly cool is the recreation of that classic scene from Kajiya's rendering equation paper, with the glass spheres and caustics.

ttultoday at 6:42 PM

Reminds me of the old POV-Ray stuff I did in the early-1990s. But... in realtime and in my browser. WTF!

pjmlptoday at 6:28 PM

Lots of cool demos.