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jsheardyesterday at 4:41 PM3 repliesview on HN

The underlying Vulkan API is updated constantly, the last spec update was about two weeks ago. Even if we only count the infrequent major milestone versions, Ash is still stuck at Vulkan 1.3, when Vulkan 1.4 launched in December of 2024.


Replies

hickelpickleyesterday at 4:56 PM

Damn, I just dove back into a vulkan project I was grinding through to learn graphics programing, life and not having the time to chase graphic programming bugs led me to put it aside for a year and a half and these new models were able to help me squash my bug and grok things fully to dive back in, but I never even consider that the rust vulkan ecosystem was worse off. it was already an insane experience getting imgui, winit and ash to play nice together, after bouncing back and forth between WGPU, I assume vulkan via ash was the safer bet.

IIRC there is another raw vulkan library that just generated bindings as well and stayed up to date but that comes with its own issues.

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JBitsyesterday at 11:38 PM

What would be the best way to use Vulkan 1.4 in Rust today? Using the C headers with bindgen or writing my own vk.xml generator?

the__alchemistyesterday at 4:46 PM

Ah... that does make sense.