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net_today at 4:55 PM2 repliesview on HN

In 2020, I started working on a (C++) game engine. Since the only decent open-source UI option was Dear ImGui (which was obviously a bad choice for consumer-facing UIs), I ended up rolling my own retained-mode UI library on top of SDL. Now, it's fully-featured enough that I rarely have to touch it. There's even a major company using it for embedded products.

I don't get why every language's community doesn't just do the same thing: roll an idiomatic UI lib on top of SDL. It was tough, but I was able to do it as a single person (who was also building an entire game engine at the same time) over the course of a couple years.


Replies

miguel_martintoday at 6:14 PM

SDL is not perfect, e.g. you can't get pinch/zoom events on MacOS. IMO, using the OS APIs yourself is better.

mort96today at 4:56 PM

How's the accessibility?

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