Still using PB compiler. Tried to reach out to the company that bought the right to it and killed it because I wanted to extract the parser from it and make it target LLVM to be cross platform, but after a year of trying to contact them I gave up. I will have to build my own compiler at some point with Claude Code which won't be too difficult as WSR only uses a subset of PowerBasic so. When I first tried to build a compiler two years ago I didn't understand all the gotchas in PowerBasic as I do now. But right now I'm just focused on testing the game, fixing bugs, and getting it to Early Access so many I can get up to minimum wage in sales with the time I have invested in the project!