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Spacemoltetoday at 2:57 PM1 replyview on HN

Not sure what to say, looks cool. One hit and then the ball kept rolling, very slowly, seemingly without any friction.

Sorry but can't wait until this whole AI situation finds a proper balance.


Replies

pawelwentpaweltoday at 3:08 PM

I've been working with physics engine (cannon then rapier) + three js recently using Claude and found that AI was struggling quite when it came to fine tuning physics constants (friction, weights etc.) quite a lot. A human touch was needed - ended up vibe coding a small debug / admin panel where I could adjust those manually.