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kolinkotoday at 5:37 PM0 repliesview on HN

I’d love to read more about how the original code looks like - examples of the parts that would be so difficult to transpile / understand and so on. And perhaps an overview of the game’s architecture? It surely is a unique piece of code due to the complexity, and I’m sure there are many interesting parts and algorithms there.

Speaking of LLMs, I recently used Claude Code on my own old codebase to do such a writeup, and it ended up a very nice read for myself too - Claude managed to explain some parts of what I built better than I did :D