If, like me, you were wondering how a 52 year old could have been a developer on a game you remember playing on an NES in the late 80s or early 90s: It looks like Īda's Castlevania involvement started around 2003, working in increasingly senior roles on Castlevania games released since then.
Same... I remember when Super Castlevania IV came out on the SNES our jaw dropped when we saw that the whole level began to rotate. We were already coding back then but probably not old enough to be professional game developers (although some started really young).
Mind-blowing effect (for 1991) begins at 2min 12s:
I must have been really intimidating to come on only 6 years after Castlevania: Symphony of the Night and after a run of forgettable entries in the series.