logoalt Hacker News

Hammershafttoday at 12:46 AM1 replyview on HN

On a mobile device I can't interact with the game, consider detecting mobile screen sizes and loading some gifs :)


Replies

ujjwalvivektoday at 12:53 AM

Thanks for checking it out!

You are spot on. The rendering pipeline is fully optimized for mobile and should be hitting 60FPS, but the Input System is currently wired to physical events (WASD/Gamepad).

I prioritized the wGPU rendering performance for this release, so touch controls are the next thing on my backlog for v0.3.0. Appreciate the feedback!