You are spot on. The rendering pipeline is fully optimized for mobile and should be hitting 60FPS, but the Input System is currently wired to physical events (WASD/Gamepad).
I prioritized the wGPU rendering performance for this release, so touch controls are the next thing on my backlog for v0.3.0. Appreciate the feedback!
Thanks for checking it out!
You are spot on. The rendering pipeline is fully optimized for mobile and should be hitting 60FPS, but the Input System is currently wired to physical events (WASD/Gamepad).
I prioritized the wGPU rendering performance for this release, so touch controls are the next thing on my backlog for v0.3.0. Appreciate the feedback!