> unlike coding, where thinking is (or, used to be, pre-agent) a smaller percentage of the time consumed. Writing the software, which is essentially working through how to implement the thought, used to take a much larger percentage of the overall time consumed from thought to completion.
huh? maybe im in the minority, but the thinking:coding has always been 80:20 spend a ton of time thinking and drawing, then write once and debug a bit, and it works
this hasnt really changed with Llm coding either, except that for the same amount of thinking, you get more code output
Yeah, ratios vary depending on how productive you are with code. For me it was 50:50 and is now 80:20, but only because I was a relatively unproductive coder (struggled with language feature memorization, etc.) and a much more productive thinker/architect.