The flat area and now liquid glass are all post-Jobs creations. Apple needs a true product person back in charge with taste to get this ship back into a better place.
Jobs acted as an editor and sounding board. You can't just let designers (or engineers) run wild.
> Jobs acted as an editor and sounding board. You can't just let designers (or engineers) run wild.
Apple went way too far with the skeuomorphism, and Ives & co. may have over-corrected. Speaking of running wild: I'd consider painstakingly reproducing the stitching on the seats in Job's jet in the icon for an Apple app (Notes, IIRC) to be going overboard. Apple was rightly mocked for taking skeuomorphism too far, and as a result making onscreen, virtual objects mimick real objects became outdated, and people are now nostalgic for it because the backlash has been forgotten.
The thing killing me with Apple design now is not just the look of UIs but the UX of how they actually work. I swear they move buttons every year for no reason other to move them. Workflows randomly take an extra click that didn't before.
I'm not sure if the phone or the Mac OS changes are worse, maybe its a tie.
One pet peeve is on the iPhone messages app if you accidentally tap into the search bar they inserted at the bottom, it clears the list of messages (rather than waiting for you to type and start filtering based on context). First time it happened I thought sync failed and the phone didn't have a copy of any of my texts.