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jsheardtoday at 2:21 AM1 replyview on HN

Who would have thought that Microsoft would end up getting cosier with Khronos standards than Apple. This is after they adopted SPIR-V both as a target in their shader compiler and as an ingest format in DirectX, smoothing over interop with Vulkan in both directions.


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pjmlptoday at 10:26 AM

Microsoft has already been there before as well, they are adopting SPIR-V only to cut down their fork, and because Google already did part of the work for them.

Apple apparently got very pissed on how Khronos took care of OpenCL.

Then Sony and Nintendo couldn't care less about Khronos, people keep forgetting about game consoles when discussing the portability of Khronos APIs, or ignoring the fact that in reality they aren't really that portable due to the extension spaghetti.

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