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pjmlptoday at 10:29 AM3 repliesview on HN

I bet they will lose most of the mods, as I don't see many wanting to learn Vulkan only to port their mods.

They better make use of Zink/Angle or similar approaches.


Replies

yrxuthsttoday at 11:40 AM

Most mods don't even touch the rendering system, they just supply models in json format. If you do need custom rendering, Minecraft has the Blaze3D api, and that should be mostly unchanged. There are relatively few mods like Sodium and Iris that make extensive use of direct opengl calls.

qiinetoday at 11:51 AM

I feel like paid shaders will be ported fine haha ;)