The underlying world representation is chunky voxels, but they get triangulated into meshes for rendering. Unlike say, Teardown, which renders voxels directly.
Minecraft's non-world entities like players and enemies aren't voxels at any level though, those are directly authored as low poly meshes.
The underlying world representation is chunky voxels, but they get triangulated into meshes for rendering. Unlike say, Teardown, which renders voxels directly.
Minecraft's non-world entities like players and enemies aren't voxels at any level though, those are directly authored as low poly meshes.