Is the material description part of the language the same as in PBRT?
I'm asking because I had a lot of trouble trying to describe interfaces between materials, only to find out that what I wanted to do was not possible in PBRT without modifying the code. Apparently, in PBRT a material can only have one other material touching it. So, for example rendering a glass filled with water and ice is not possible without hacks. From a user's point of view this is a bit of a let-down, of course.
Nope, we made a complete high level Julia interface and I plan to have the Makie API be the main user facing scene description, which can be more descriptive than pbrt I think!