Didn't DirectX add an API for loading assets directly to GPU memory? Would that work?
My impression is that that is limited to assets and really needs to fit into the DirectX framework. From what I can tell, the gpu-nvme-direct is mostly similar to https://github.com/enfiskutensykkel/ssd-gpu-dma and https://github.com/ZaidQureshi/bam
My impression is that that is limited to assets and really needs to fit into the DirectX framework. From what I can tell, the gpu-nvme-direct is mostly similar to https://github.com/enfiskutensykkel/ssd-gpu-dma and https://github.com/ZaidQureshi/bam