logoalt Hacker News

bpavuktoday at 7:18 AM3 repliesview on HN

I can't believe that some people are enjoying MFG, however small that group is. me personally? I hate that cognitive dissonance of "it looks like 120 FPS yet input lag is more like 40-60 FPS". plus, FG itself has performance tax, which in my case means input lag tax.

it's input lag that defines experience, not frame time. I am comfortable with 30 FPS (sometimes less frames even fits the style of the game, e.g. Dishonored 2, Clair Obscur) as long as the game responds instantaneously.


Replies

PacificSpecifictoday at 8:46 AM

I remember around 2012 having discussions about how the 6fps input lag on ultimate Marvel vs Capcom 3 PS3 version was making the game borderline unplayable and that's why the PS3 version was not used at tournaments. Can't believe how far we've blasted past that benchmark.

Completely agree, input lag is the most important thing.

kingstnaptoday at 8:13 AM

I think frame or even multi frame generation combined with Asynchronous Reprojection / Frame Warp might be a very good idea.

https://youtu.be/f8piCZz0p-Y?si=OLq9iZUjuRMYKPDo

If you have never heard of it, the basic idea is that you make low FPS feel responsive in first person games by having the mouse motion warp the existing frame independently of when a new frame is actually rendered.

This could be combined with some AI techniques to help sort out the edge artifacts you get from this.

short_sells_pootoday at 9:44 AM

At 30 fps you already have 30ms between frames so you aren't getting anything close to instant input.

show 1 reply