It's a great option to have. Once you reach the 2-7ms frame time territory, you're approaching the CPU bottleneck for many game engines even on the fastest hardware. For newer titles like GTA VI, framegen might be the only reliable path to 120+ FPS without pinning all of your cores.
Framegen is also a good fit for low-end hardware like the Steam Deck, which can hit 30 or 45 FPS in stuff like Elden Ring but is far from the max 90hz of the OLED model's panel. For a handheld, trading a bit of 720p visual clarity for locked 90hz gameplay is a solid trade if you can get it working.
Would you say a game is running at 90fps if, 45 times per socond, two frames are produced, the second of which is a linear interpolation of the frame before and after it?
How about if the two frames are 100% identical?
Does either of these situations differ substantially from what is being discussed, wherein the render pipeline can only produce a new render 45 times per second?