The close but not good enough is what gives us the illusion of productivity in this tools.
That’s why you see a a lot of hype around setups and benchmarks but not a lot of well polished products.
This article make it clear for 3d modeling, but also applies for code. Human touch is necessary for a commercial product. Otherwise it’s nothing more than a prototype.
It is actually much more difficult to maintain Ai code and 3d models than to just make your own.
Either AI can oneshot without human intervention or it becomes a pain really quickly
Precisely. Until the AI can 'one-shot' the topology and the UVs, it’s not a shortcut but rather a more power intensive way to generate technical debt.