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zokiertoday at 1:30 PM1 replyview on HN

Shouldn't raymarched sdfs be perfect for this? Simple primitive based geometry (spheres, cylinders) with no textures. I'm just wondering because the rendering from speck/modernspeck seems kinda splotchy, and that should be avoidable?


Replies

vlad_angelovtoday at 5:33 PM

It should be avoidable even with the current approach based on impostors. The splotchy look seems related to how the AO is computed.