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bonoboTPtoday at 4:31 PM1 replyview on HN

Drafting, iteration, mockups. Quite useful during ideation.


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yakattaktoday at 4:37 PM

All things traditionally done by artists or artist adjacent roles. I can understand at an individual level, say for a solo gamedev who wasn’t going to pay an artist anyway. That’s not at scale though.

Larian Studios most recently was under fire for this [1]. Like I can see a director going “what would X look like?” and then speeding over to the concept artists for a proper rendition if they liked it. I don’t think this is at scale though. Any large business is just going to get rid of the concept artists.

[1]: https://www.pcgamer.com/games/rpg/baldurs-gate-3-developer-l...

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