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VonGuardtoday at 12:42 AM3 repliesview on HN

Interesting perspective, here, from someone who has observed a tiny bit of unknown streaming history.

So, way back in the day, 2005, Turner Broadcast corp. launched this weird-ass thing, known as GameTap https://en.wikipedia.org/wiki/GameTap . It was a subscription-based service that offered on-demand retro videogames. While it started as a way to play MAME Pac-Man and Metal Slug legally from a legit service, it grew into a competitor in the online games market arena in a time when Steam was still nascent.

The whole thing was created by this amazing fellow named Blake Lewin. Blake was really sharp, and having built this on-demand, streaming emulation service, he even went on to add at-the-time-modern games. Now, this stuff literally just installed the game on your HD and let you play, so it wasn't quite Stadia or Luma, but it was absolutely ahead of its time, and it was really slick.

I was a journalist then, and while games journalists get pampered, Turner moving into games was on another level. They launched this thing at the Armani Store on Market St. in SF, and when you walked in, they asked you to pick some sun-glasses from the case to take with you when you left.

GameTap was great and even gathered a following, but from the moment it launched, I knew what it really was: Turner's scientific experiment to build the infrastructure to later allow it to stream its enormous library of content. Movies, cartooons, TV shows, etc.

I was having lunch with Blake, a few years into GameTap, and I asked him point blank how the video streaming prototypes were coming (pure guess, no evidence). He was baffled and wanted to know how I knew they were working on that. Said it had been going great!

But in the end, the service never launched, AFAIK. Maybe some remnant is still there somewhere, but it just shows, you can be years ahead in your planning and development, and still end up alone at the end dance. It's a shame. Turner has so many great things in their library, why is it not possible for me to just pay someone for access to all the old movies in the TCM vault!?


Replies

PacificSpecifictoday at 7:31 AM

Gametap was so great and really underrated at the time. I think I probably ended up introducing it to 4-5 people.

We're starting to see some gametap-esqu stuff again these days but it's like 15 years later and the quality isn't there for me. Even though my employer keeps giving me free Xbox ultimate subscriptions I never really use them. I think a big part was gametap was so frictionless, you boot up the client and start playing.

underliptontoday at 1:04 AM

I vaguely remember watching a video that held that a huge factor in the dot-com crash was a revelation that the build-out of broadband (last-mile fiber-optic in particular) was going to be way slower than initially thought, which left a ton of nascent services dead in the water.

It feels like that was something companies were still feeling the sting of through the early 2010s. So many services and platforms that launched and, whoops, there still aren't enough Americans with fast-enough internet to support them. And then echoes of it in sectors like VR.

The thing is, it wasn't just that all of these companies were making stupid miscalculations. They seemed to have been earnestly following forecasts for adoption, only to have the other companies that controlled how much of the public was going to be able to access those resources in the following month, year, 3 years, etc., slow-walk their roll-outs for their own strategic benefit.

It makes me feel a little better that I can almost never afford to be an early-adopter for these things anyway, but it's frustrating as a consumer to see how long it takes for them to finally hit the market in a robust way (and eventually become cheap enough for mass consumption).

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bitwizetoday at 4:18 AM

I remember GameTap. American McGee launched his game, American McGee's Grimm on that, for free afaik (or free for a limited time).