Unity used to have a pretty good netcode implementation, but then they ripped it out in newer versions and still don't really have a good replacement for it
Unity used to have _____ but now they don't.
This is the mantra of the past decade of game dev.
Interesting. I'm new to this and trying to get a grasp of the situation but there's a ton of noise.
What's wrong with Netcode for GameObjects, and what are the odds I'll regret going with it?