Location: Kraków, Poland
Remote: Yes (Preferred) / Hybrid
Willing to relocate: No
Technologies: C++ (14/17/20), Multithreading, Low-latency systems, Socket programming, Memory optimization. (I'm highly adaptable to other languages—solid engineering fundamentals > syntax).
Résumé/CV: https://cv.sqrll.net
Email: [email protected]
GitHub: https://github.com/Przemek2122
I’m a C++ Software Engineer with 5 years of experience in the Gamedev industry, transitioning into high-performance backend, systems engineering, or HFT. I specialize in creating software where every microsecond matters.
To showcase my networking and architecture skills, I built and maintain a full-stack C++ communicator from scratch (comm.sqrll.net).
I'm looking for a team where performance is a core feature, not an afterthought, and where GitHub contributions speak louder than ATS keywords.