But with hardware IP locks like x86_64.
Better favor as much as possible RISC-V implementations.
But, I don't know if there are already good modern-desktop-grade RISC-V implementations (in the US, Sifive is moving fast as far as I know)... and the hard part: accessing the latest and greatest silicon process of TMSC, aka ~5GHz.
Those markets are completely saturated, namely at best, it will be very slow unless something big does happen: for instance AMD adapts its best micro-architecture to RISC-V (ISA decoding mostly), etc.
And if valve start to distribute a client with a strong RISC-V game compilation framework...
This is kind of a solution in search for a problem. RISC-V will grow only if people find some value in it. If it solves their actual problems in ways that other architectures can't.