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fnyyesterday at 2:24 PM4 repliesview on HN

I feel like the push by devs towards Metal compatibility has been 10x than AMD. I assume that's because the majority of us run MacBooks.


Replies

well_ackshuallyyesterday at 5:01 PM

The only "push" towards Metal compatibility there's been has been complaints on github issues. Not only has none of the work been done, absolutely nobody in their right mind wants to work on Metal compatibility. Replacing proprietary with proprietary is absolutely nobody's weekend project. or paid project.

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whizzteryesterday at 3:25 PM

I think that might be partly because on regular PC's you can just go and buy an NVidia card insteaf of fuzzing around with software issues, and for those on laptops they probably hope that something like Zluda will solve it via software shims or MS backed ML api's.

Basically, too many choices to "focus on" makes non a winner except the incumbent.

pjmlpyesterday at 4:21 PM

Which majority?

I certainly only use Macs when being project assigned, then there are plenty of developers out there whose job has nothing to do with what Apple offers.

Also while Metal is a very cool API, I rather play with Vulkan, CUDA and DirectX, as do the large majority of game developers.

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davidmurdochyesterday at 2:31 PM

Who is "us" in this case? Majority of devs that took the stack overflow survey use Windows:

https://survey.stackoverflow.co/2025/technology/#1-computer-...

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