Nah that's just the effect of turning on the simulation. The initial version isn't the same as the first steps because there's no weight. If you look closely after you click the blocks overlap slightly.
Something similar happens all the time in games when you go from a static version of something to the higher level of detail version with physics enabled, if the transition isn't handled gracefully or early enough you can get snapping.
Nah that's just the effect of turning on the simulation. The initial version isn't the same as the first steps because there's no weight. If you look closely after you click the blocks overlap slightly.
Something similar happens all the time in games when you go from a static version of something to the higher level of detail version with physics enabled, if the transition isn't handled gracefully or early enough you can get snapping.