It really depends on the style of game. There are gradations here. I think many designers are stuck in a static, controlling posture. Minecraft is an excellent and viral example of an alternative.
I dont think Minecraft is a fractal-like experience. The world may be infinite, but it repeats and each block that world is comprised of has set of rules that dont change. The living entities all follow their own rules. etc.
I dont think Minecraft is a fractal-like experience. The world may be infinite, but it repeats and each block that world is comprised of has set of rules that dont change. The living entities all follow their own rules. etc.