Rather than an affinity for artisanal stuff or there being some bias against AI itself, I think it's simply that most stuff that's going to be made with AI is going to be very derivative. Even before AI you'd read posts from people, including on here, like 'I made a highly competent knockoff of [popular indie game] but got no sales. Woe is me.' But games aren't commodities. If people like a game, that doesn't mean they want to play, let alone buy, a complete knockoff of it.
The biggest barrier to success has always been having a good idea and AI is just going to make that ever more apparent, because you'll be able to cook up knockoffs ever more rapidly.