Yes, only the lower layers are open source right now. We will eventually expose more, when modding will more stable, etc.
Right now the editor has a UI driven minimalistic language for specifying quests and other gameplay actions.
Any ideas how to increase the render distance way further?
Because that's where I always get stuck. There are so many cool algorithms and ideas that I have like combining ray tracing with meshing and even like imposters for the distant chunks.
But this is getting very complicated with contrees and raytracing/marching etc.
What is the voxel resolution Voxile works at?
Also, does it have a single world grid? (I saw you say octree somewhere) or many separate elements?