Yeah,
I'm working on an indie game project and just got frustrated with Unity, I'm porting everything over to Godot.
I even learned about using Kotlin with Godot today [0] and I am really hopeful this is stable (it seems so), because I favor a more functional style of programming and C# ends up making everything 5 times more verbose than Kotlin.
> I favor a more functional style of programming and C# ends up making everything 5 times more verbose than Kotlin.
As if you can't program C# functional style.