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Aeoluntoday at 4:35 AM2 repliesview on HN

This isn’t actually true if you use GPU raytracing, as everyone involved with voxel destruction seems to realize at one point or another. Meshing in a performant way after every destruction event is simply not possible.


Replies

HexDecOctBintoday at 6:42 AM

So how would you do destruction physics on voxels without meshing? This is how even Teardown does it, and it uses raymarching.