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lionkoryesterday at 4:20 PM2 repliesview on HN

Not if you move windows between screens with different scaling, or launch apps that don't support the scaling stuff out of the box, or launch apps via X11 forwarding in WSL.


Replies

v1neyesterday at 5:08 PM

All of this works much worse on macOS: Scaling sucks, as it's integer-upscaled rendering + fractional downscaling in a shader. Windows can't span screens either.

On Windows, the window will adapt as you move its center of gravity across the edge of the screens. Sure, could be better than at the moment where the window is the wrong size, but it would always be blurry.

hollandheesetoday at 4:02 AM

Works just fine. I do this every day in my setup. Yeah, it'll take a second to adjust but it works.