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zimpenfishyesterday at 10:54 AM1 replyview on HN

> Oblivion, one of the first high-profile games to use procedural terrain/landscape generation

I might be misremembering but wasn't the Oblivion proc-gen entirely in the development process, not "live" in the game, which means...

> "In the best case, a skilled artist uses automation to fill in mechanical rote work"

...is what Bethesda did, no?


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lxgryesterday at 11:26 AM

Yes, but I beg to differ on the "skilled" part. I find the result very jarring somehow; the scale of the world didn't seem right. (Probably because it was too realistic; part of the art of game terrain design is reconciling the inherently unrealistic scales.)

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