No Man's Sky got better as they were more intentional with their content. The game has more substance and a lot of that had to be added by hand. It is dropped in procedurally but they had to touch it up, manually, to make it interesting. Let's not revise history.
I don't think it has anything to do with ego. There are studies on the topic of AI and productivity and I assume we have a way to go before we can say anything concretely. Software workflows permeate the industry you're in. You're putting words in my mouth, I said nothing about what people are doing is wrong or not useful. I said the claim that generative AI is making engineers more productive is an unfounded one. What code you shit out isn't where the work starts or ends. Using expedient solutions and having to face potentially more work in the future isn't even something that is a claim about software, I can make that claim about life.
You need to evaluate what you read rather than putting your own twist on what I've said.
You said:
> LLMs saving engineers and developers time is an unfounded claim
By whom exactly? If I say it saves me time, and another developer says the same, and so on, than it is categorically not unfounded. In fact, it's the opposite.
You've completely missed the point if you don't understand how telling other people that their own experience in such a large field is "unfounded" simply because it doesn't line up with your experience.
> we have a way to go before we can say anything concretely
No YOU do. It's quite apparent to me how it can save time in the myriad of things I need to perform as a software developer (and have been doing).