I'm so excited about this! And I expect the speed/bandwidth improvements in the new renderer to be very significant.
I spent a while hacking on my own fork of the Bubbletea renderer over the last few months in order to run a game over SSH[1]. It was a ton of work for a niche, simple game (snake) but it dropped bandwidth usage by a factor of 10. The new renderer has to be more general so it might not quite hit that for all applications, but I bet it's not that far off.
I could also see it being an even more significant gain for apps that use a lot of modern colors and styling, since escape sequences there can be very long / heavy weight.
Some of the comments here are annoyed about the website branding but FWIW I think bubbletea and lipgloss (and wish, if you want SSH stuff) are really excellent tools for building "boring" TUIs too.
[1] https://eieio.games/blog/secure-massively-multiplayer-snake/