I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist.
If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!
Most of the purpose of pixel art is that it's hand crafted and every pixel matters. Not much point to pixel art if you drop that aspect.
I have really struggled to get nano banana to follow size/proportion ratios for sprite art. any tips? I fed in a bunch of examples first and tried to write a really strict prompt. I wonder if any of the sw being discussed here can be programmatically controlled by claude code or similar to do sprite work
The art on header of 8bitsmith.com looks bad. More than art, the animation is very janky.
Do you really just not get how you come off shilling this kind of stuff on a discussion talking about an aseprite fork?
The intersection of people interested in Aseprite and people wanting to just spawn this stuff out of thin air is fairly low!
You still have to do some post-processing work around NB, since you’ll often end up with non-aligned pixel blocks, much higher color depth, and so on.
I actually did some testing of spritesheeting with Nano Banana Pro a while back:
https://mordenstar.com/other/nb-sprites
If you use the editing capabilities and send in a grid of 32×32 cells on a 1024×1024 image, you can get it to flood-fill in each square, so you end up with properly aligned 32×32 tiles. Then you can squash it via nearest neighbor to pull the lines back out, and reduce the palette using something like unfake.js:
https://github.com/jenissimo/unfake.js