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havblueyesterday at 6:00 PM1 replyview on HN

Is scarcity part of it? Making sure there are some jobs people have to do that don't involve combat but still drive the in-game economy?


Replies

haolezyesterday at 10:02 PM

I think a component of it is a zero sum model. Like, not everybody can be incredibly successful. Not sure how to implement this, though.