This is so nice!!
I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!
Cool. I just learned of compass and straight edge calculations from this video on doubling a cube https://www.youtube.com/watch?v=96LbF8nn05c from Ben Syversen's channel a couple of months ago
Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it
Tried to use it to solve a quintic equation and it didn’t work :(
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