Also check out Stride3d https://github.com/stride3d/stride, which is a more full featured engine built on (i believe) Monogame. Runs on .net 10
Haven’t used the engine specifically, but seems to be a cool project. I have used the Stride renderer which is embedded in VVVV, a live multimedia node-based language, which makes it interesting that you can extract and reuse such large components from the engine.
Just an FYI, Stride isn't related to MonoGame or XNA. Stride was originally Paradox (and then Xenko) made by Silicon Studio. They eventually open sourced it and let the community take over.
The lead architect (I think) of Xenko also wrote SharpDX which MonoGame used for a while though.