I’m working on a 2D top-down Zelda-style adventure MMO game. I’m imagining it as a persistent world with Minecraft-like building and procedurally generated quests. I’d like to focus on co-op adventuring and social rather than pvp. Kind of a D&D experience I suppose, though that’s not really a direct inspiration for me.
I have no illusions that this is actually something in capable of building to an actual release-able state but it’s fun to tinker with.